Rumba City is a commercial mobile game project where I worked as a UI designer responsible for large-scale interface production and system-level visual refinement.
My work included designing and slicing custom keybind icons, inventory and backpack systems, storage/warehouse panels, equipment screens, game settlement results, and multiple core UI flows.
I also participated in refactoring the company’s in-house AI tool UI, improving clarity and workflow efficiency for internal users.
Beyond in-game interfaces, I created TapTap promotional graphics and launch posters, helping establish the game’s public-facing visual identity.
My work included designing and slicing custom keybind icons, inventory and backpack systems, storage/warehouse panels, equipment screens, game settlement results, and multiple core UI flows.
I also participated in refactoring the company’s in-house AI tool UI, improving clarity and workflow efficiency for internal users.
Beyond in-game interfaces, I created TapTap promotional graphics and launch posters, helping establish the game’s public-facing visual identity.
In Game Purchase Pannel
In Game Purchase Popup
Interfaces
Game Preparation
Inventory
Settlements
View weapon
Promotional Poster
Icons
Roll
Squad
Jump
Reload
Fire
Aim