Rumba City

Mobile Game UI Design

Rumba City is a commercial mobile game project where I worked as a UI designer responsible for large-scale interface production and system-level visual refinement.

My work included designing and slicing custom keybind icons, inventory and backpack systems, storage/warehouse panels, equipment screens, game settlement results, and multiple core UI flows.

I also participated in refactoring the company’s in-house AI tool UI, improving clarity and workflow efficiency for internal users.

Beyond in-game interfaces, I created TapTap promotional graphics and launch posters, helping establish the game’s public-facing visual identity.

In Game Purchase Pannel
In Game Purchase Popup
Interfaces

Game Preparation

Inventory

Settlements

View weapon

Promotional Poster
Icons
Roll
Roll
Squad
Squad
Jump
Jump
Reload
Reload
Fire
Fire
Aim
Aim
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